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Griftlands and
Griftlands and













griftlands and

But where Slay the Spire aimed for extracting the essence of dungeoneering to its basic building blocks – tense, unforgiving encounters – Klei Entertainment’s aims are at once more ambitious and aimed in a different direction. Griftlands is the latest game in a series of rogue-lite deckbuilders that have come out over the last several years, following in the steps of such genre-defining pioneers as Slay the Spire, developed by MegaCrit. Without further ado, let’s get to it! What is Griftlands? In this video(and in the script you are now reading), I will examine two questions, one on the nature of Griftlands, and the second, on whether purchasing it in Early Access is a worthwhile move, judging by what is currently included in this seventeen euro package. They all bear the marks of Klei’s work on them-and so does Griftlands, in every aspect, from the dirge of content to the signature hand-drawn art style, to the addictive gameplay loop. Yet it’s impossible to argue that games such as Mark of the Ninja, Oxygen Not Included, and especially Don’t Starve have achieved not only cult status but mainstream appeal. My own history with Klei is paradoxical – I love their games, and yet I have played very few of them past the opening several hours, either in terms of content or progression.

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Early Access is so often little more than a grift a calculated money grab intent on screwing the players over little more than a promising idea – but that has not been the case with Klei Entertainment’s previous games, and it certainly isn’t with the developer’s latest.















Griftlands and