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I dont think that question has ever been a point of interest for anybody on 2D games, really.Īnd for people who care about higher resolution in 2D games, Alex had the following to say. But in 2D games, its just the resolution you draw your sprite at. I mean, resolution actually matters in that case. Its always more of a question of 3D games. I dont think anybody actually cares about this with 2D games. I mean, it is pixel style, so why would we make it 1080p?, he said to GamingBolt. Yeah, its low resolution, and very intentionally so. When asked whether his game will run at 1080p resolution, he had the following to say: For now its fine"ĭeveloper Alex Preston believes resolution does not matter for 2D games and he gives a pretty good reason to justify his statement. " to engage if people just want to be upset about something without furthering the conversation. " to a surface and the engine handles scaling." " Scaling a tiny sprite (16x16 pixels) properly to any higher resolution beyond the original looks no different. Watching blurry low Rez YouTube videos is an incorrect correlation " " resolution of the display, so output will look the same regardless. Just look at shovel knight, or Super Time Force, or Fez. " as the sprites are designed at a sub 480 resolution. " and I responded with how silly a q it is for our game, as 1080p makes no difference theres nothing gained in sharpness or fidelity " Someone asked about the whole 1080p issue " " A fair amount of misunderstanding about resolution and how it behaves. Update: The developer made a response regarding the article and clarified the misunderstandings about the resolution.
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